Def Jam Icon: A Review by a Sober Gamer
Friday, March 16th, 2007I found it hard to believe that most mainstream reviewers actually found this game good…instead of marginal at best.
Are these reviewers on drugs? Or have they actually not played a decent fighting game before playing DJI? I would say both, and that they were paid by EA to give a positive review. I mean, seriously, check out these reviews:
“…but it really shines thanks to its crazy story mode and healthy roster.” -Gamespot. Is it me, or is the current line-up of Icon roster is so LAME compared to its predecessors? If the highlight of fighting game is its story mode, we have a problem. The last thing I care about in a fighting game is its story.
“A great entry to the series, combining a fluid control scheme, pulsating environments, and cool simulation features…” -GameZone. Unless you check the author’s name, you’d swear an employee from EA wrote this review. Real impartial for somebody who sipped every drop of that Kool-Aid.
“In the end, Def Jam Icon is more like a bump-n-grind slow jam instead of the club banger that it should have been, but it still deserves merit.” -Team XBox. Wait, that’s a negative sum-up, right? And the game still received an 8.0? Wait there while I pick up the pieces of my head that just exploded.
“But as pretty as the game is, and as great as the soundtrack might be, the game’s real draw lies in the eight amazingly detailed rumble locations. ” -Gamepro. This one’s my favorite. I always look for the amazingly-detailed rumble locations in a fighting game. Whoopee.
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