<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Def Jam: Icon Demo Impressions</title>
	<atom:link href="http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/</link>
	<description>...because my life is just as boring as yours.</description>
	<lastBuildDate>Mon, 09 Jan 2012 23:17:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Rants, Inc. &#187; Blog Archive &#187; Def Jam Icon: What?</title>
		<link>http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/comment-page-1/#comment-11910</link>
		<dc:creator>Rants, Inc. &#187; Blog Archive &#187; Def Jam Icon: What?</dc:creator>
		<pubDate>Fri, 16 Mar 2007 03:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/#comment-11910</guid>
		<description>[...] Second is the grossly-flawed fighting system.  I have written my impressions in the past and it&#8217;s sad to report that my beef with the fighting system (if you can even call it that) still applies here 100%.  No combos, stupid button configuration, no depth at all.  Fighters moving in slow motion.  The music does not contribute in the fun factor nor the depth of the fighting engine. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second is the grossly-flawed fighting system.  I have written my impressions in the past and it&#8217;s sad to report that my beef with the fighting system (if you can even call it that) still applies here 100%.  No combos, stupid button configuration, no depth at all.  Fighters moving in slow motion.  The music does not contribute in the fun factor nor the depth of the fighting engine. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dalegaspi</title>
		<link>http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/comment-page-1/#comment-11836</link>
		<dc:creator>dalegaspi</dc:creator>
		<pubDate>Tue, 20 Feb 2007 03:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/#comment-11836</guid>
		<description>MrCHUPON:

Are you talking about the God of War link?  yeah that was me.  Well, I was just trying to post some links about that horrendous level on GoW...to prove that I wasn&#039;t alone with that borderline-retarded collision detection.  i found you guys through google, where else? ;-)

p.s.
sorry for the delayed response.  you can reach me at dalegaspi [at] gmail.com</description>
		<content:encoded><![CDATA[<p>MrCHUPON:</p>
<p>Are you talking about the God of War link?  yeah that was me.  Well, I was just trying to post some links about that horrendous level on GoW&#8230;to prove that I wasn&#8217;t alone with that borderline-retarded collision detection.  i found you guys through google, where else? <img src='http://www.subtleimages.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>p.s.<br />
sorry for the delayed response.  you can reach me at dalegaspi [at] gmail.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MrCHUPON</title>
		<link>http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/comment-page-1/#comment-11825</link>
		<dc:creator>MrCHUPON</dc:creator>
		<pubDate>Wed, 14 Feb 2007 21:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.subtleimages.com/blog/2007/02/09/def-jam-icon-demo-impressions/#comment-11825</guid>
		<description>Hey buddy, I&#039;m EiC for Trigames.NET - how can I get in touch with you? I saw your comment linking to us on Kotaku (which was awesome for us) and wanted to figure out how you found us.</description>
		<content:encoded><![CDATA[<p>Hey buddy, I&#8217;m EiC for Trigames.NET &#8211; how can I get in touch with you? I saw your comment linking to us on Kotaku (which was awesome for us) and wanted to figure out how you found us.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

